Article 1488 of rec.games.corewar: Newsgroups: rec.games.corewar From: pk6811s@acad.drake.edu Subject: Re: Copy cats Message-ID: <1992Nov18.085805.1@acad.drake.edu> Lines: 84 Sender: news@dunix.drake.edu (USENET News System) Nntp-Posting-Host: acad.drake.edu Organization: Drake University, Des Moines, Iowa, USA References: Date: Wed, 18 Nov 1992 14:58:05 GMT More on copycatting: In reality we all build on what others have done. Even IMPire built on the old imp strategy. I think most people get stuck trying to make an existing strategy more efficient - less lines of code, instead of mixing strategies or trying something new. The originator has probably tested many variations already, so we're not likely to improve an existing program, and as the other guy (I forgot who's note I was replying to) stated, "my variations usually degenerate into the existing Emerald or Nomuckingabout or whatever". There are certain redcode irreducibles: an imp, a three-line bomber, a six-line mouse, stone, etc. These have aged sufficiently to be considered 'components', which can be incorporated into new, more complex programs. Some other code-parts are also available: the gate-form published by Mintardjo which he later stated is not original/unique. I also don't believe step-sizes should be proprietary. When N. Sieben published a number of optimum step-sizes, was he not recommending them for use? Most importantly, we can't claim ownership to idea/strategy/concept. Once the general idea has been made public, you can't claim it for yourself. Only the specific implementation in your own code belongs to you. So everyone is free to write their own bomber/stone, replicator/ paper, scanner, pittrapper, imp-ring, stone-paper combo, or whatever. I made the statement that in the long run, copycatting is not an effective strategy. Your program will slowly slide down the hill - along with the original - as other developers attack your common strategy. I think this is a true statement. Flash Paper was basically undone by the appearance of other stone-paper fighters. I did not intend by that statement to approve knocking off someone else's code, only to make an observation. The question of where originality comes in is a hard one to answer in general terms. I suggest the answer is in forced publication. If all programs on the Hill over four weeks old were published, the participants could judge whether someone was unfairly copying others' code. As long as everyone understood when they submitted their programs that if they become successful, they will be made public, there should be no problem with publishing them. As for Emerald being a clone of Kobold, Emerald beats Kobold something like 60/30. Here's the latest code for Emerald. Is it different enough from Kobold/Twill/Stone for me to claim ownership? (BTW, Matt, I removed the reflections. Since Charon and NMA disappeared, they were only drawing the attention of other scanners. But I still know where they are if I need them. :) ;redcode ;name Emerald ;kill Emerald ;author P.Kline ;strategy stone with djn stream ;strategy attempting a gate spacing equ 2365 hide1 spl 0,<-6 hide2 mov 49,<-20 hide3 dat <-7,<-8 hide dat #inc+1037-130+1020 start mov hide3,inc+1037+48-130+1020 mov hide2,gate code mov hide1,